Dreams assessment: this may be the best way to learn to play games
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In my impression, Sony never seems to allow any first-party game to meet players in the form of "early access", but Dreams Universe is an exception. This is just one of the different aspects of Dreams Universe (hereafter referred to as "Dreams"). Earlier interviews revealed that after the developer Media Mould (hereinafter referred to as "Media Mould") completed the "Little Big Planet 2" project, as early as December 2010, a small team had begun to form a "Dreams" project . By the time it was officially released this year, the book had grown for almost a decade. Even if you count the two works of “Tear Paper Postman”, MM has not launched any other works for 5 consecutive years until the release of this work, focusing only on this one project. For reference, both The Last Survivor and the new God of War have only run for 4 years. Apparently, Sony has given great attention and patience to Dreams. This piece is also unique compared to other pieces you can play on PlayStation. It's actually closer to a creative tool than a game. After testing and a pre-emptive experience period that lasts less than a year, you may have seen many exciting player creation demos. However, it is these wonderful presentations that can easily mislead people into making the wrong purchase decision. I've seen some people take the joke that "all games are in a dream" seriously. This article will show you the true face of Dreams. This is really great, but whether it is what you think is still a question mark. It doesn't take long to start Dreams, and you can see the obvious difference between this game and other games. It is not like "play" as the core of coMMon games, nor is it a routine that combines creative elements on the basis of play like mm's past works, "Little Big Planet" or "Tear Paper Postman". After all, Dreams is more like an interactive art creation tool for amateurs than a "game." It also integrates publishing, experience and social functions. After completing a series of basic operations teaching, the system will let you choose: In what capacity do you want to start this journey? You can be a creator, turning your imagination into a digital dream, or you can travel as a player to realize the dreams of others. Of course, you can have both identities at the same time. This work has two major modes: "Changyou Dream" and "Creative Dream". In Changyou Dream, you can experience works published by the government and other users, comment on good works, track the progress of updates through subscriptions, and access the personal space of other users. In "Creative Dreams", you can use powerful editors to create different types of works of art, such as scene design, character modeling, music, audiovisual short films, or playable games. Although users are free to create their own works, the government will regularly organize "community gatherings" to develop specific themes for each program so that users can create works of unlimited genres. "Community gathering" is actually an online game jam. You can be a contestant, creating a work alone or in cooperation with others, or you can be a public judge to experience the work and praise your favorite work. The top rated works will be introduced to the Hall of Fame and have the opportunity to be promoted and displayed. Whether you like to create independently or experience other people's work, you can find the right experience in Dreams. Experiencer appreciation can provide creators with motivation to create better works, and better works will bring better experience to the experiencer. MM attempts to connect two users (or both identities of users) through a "community gathering" to build an ecology that generates positive feedback in a loop. So, is the official and player work really interesting? Is the editor really powerful and easy to use? Here are answers to each of these questions, hoping to help you make the right purchase decision. For those who are not very interested in creating and just want to play interesting works, it is very important whether the works in Dreams are "good". First, let's talk about the "games in dreams" that many people care about. . MM attempts to connect two users (or both identities of users) through a "community gathering" to build an ecology that generates positive feedback in a loop. So, is the official and player work really interesting? Is the editor really powerful and easy to use? Here are answers to each of these questions, hoping to help you make the right purchase decision. For those who are not very interested in creating and just want to play interesting works, it is very important whether the works in Dreams are "good". First, let's talk about the "games in dreams" that many people care about. . MM attempts to connect two users (or both identities of users) through a "community gathering" to build an ecology that generates positive feedback in a loop. So, is the official and player work really interesting? Is the editor really powerful and easy to use? Here are answers to each of these questions, hoping to help you make the right purchase decision. For those who are not very interested in creating and just want to play interesting works, it is very important whether the works in Dreams are "good". First, let's talk about the "games in dreams" that many people care about.
It is estimated that you have already seen many videos of "recovering classic works" using the "Dreams" editor. Yes, you can find Fallout 4: Final Fantasy 7 Remastered: Flash: Super Mario: or even Dreams: Watching movies or videos alone is attractive. However, once you start in person, you will find that many works actually only make a small scene, some only make the basic rules of the game, or just a small two-minute level. Currently, not many user works have a complete experience in the "Changyou Dream" mode. However, even if "In the Palace of the Mountain Demon" is only one year from the date of the seal test, it is obviously unrealistic to require performances with excellent art, systematic performance methods, and a certain length of process. Correct your thinking and reduce your requirements. You will find some interesting sketches in the "Dream Dream" mode. For example, this flight shooting game has a very good flying feel, and its art and user interface are also remarkable. For example, the "monster simulator" below is thought to have been seen by many in promotional videos and has done excellent modeling, motion, and visual effects. In addition, in this funny sketch, players have to avoid the sight of guards and tourists, and accompanied the BGM of "Dreams" in the art museum. This experience is unique: This Batman-themed work that mimics the "Arkham Series" is an almost complete reproduction of the original game. It can dive in and knock down, hook on the roof with hooks and cables, and glide with various props. After only two hours in Swimming Dream mode, I am full of expectations for the future of "Yat's Dream". Action, racing, FPS, ARPG, puzzle solving, flight simulation, almost all the ways I want to play can be seen in the Dream of Freedom. Although they are still young, these excellent embryos make one wonder how they mature. In addition to user creation, the work's development team, MM, also published their creations using "creation dreams." Most are small games, but there are also "big productions" like "Yat's Dream". "Dreams" is currently the longest running work in "Dreams" and can be considered as a single player campaign in "Yat's Dream". The so-called "process length" is relative, in fact it only takes about 2 hours. According to its English title (Dream of Art), the story of "Yat's Dream" is a journey in search of dreams. The player will play double bass player Ate, who will defeat the demons in his dream, regain his lost self, regain his confidence and dream as a musician, and restore his relationship with his jazz band partners. "Yat's Dream" revolves around several different styles of dreams. Eating sometimes turns into a childhood favorite toy in a dream to fight the magic of the image of a crow, which is transformed from the shadow of childhood. Sometimes, he puts himself in a dream that seems realistic but actually ridiculous and strange, and directly confronts his regrets in his own image. The artistic style of scenes is very different in different dreams. First, it was a relatively realistic scene, then the painting style became a fantasy style full of fairy tales, and then suddenly became a cold science fiction world. However, although the style is changeable, the overall experience shows a puzzling sense of unity, highlighting the basic skills of MM in art. In terms of gameplay, Ater Dreams is a mix of many different game types. Throughout the process, you will experience a variety of different games, including traditional point-and-click adventures: platform jumping: action adventures: music / rhythm: flying shooting: This is only part of it, and I will not list them one by one. Overall, Art's Dream is still very interesting. As dreams continue to change, audio-visual surprises follow, and a fascinating story unfolds. Of course, it inevitably gives a "hodgepodge" feeling, and it is not challenging enough. However, "Yat's Dream" has successfully completed the task-showing the possibility of the "creative dream" model. The reason why MM incorporates various styles of art and different playing methods into "Yat's Dream" is obviously for this purpose. The message MM wants to convey is very obvious: they can produce such effects in the "creative dream" mode, everyone can.
So, are editors in "creative dream" mode really as powerful as MM shows? I don't know how professionals would rate this editor, but it's powerful enough for the average player like me to create something like Dreams, or those in the community that have won thousands of praises . Various tools in the "Creative Dream" mode can make it easy for you to draw the scene and model you want: Therefore, you can find such beautiful works in the works that users share publicly: rich functional components can let you Turning various game mechanics into playable games has shown many works by users of different game methods. What surprised me even more is that the "Creative Dream" mode has very comprehensive functions in audio creation. MM has prepared many different instrument sounds for users. You can easily play and record the melody by pressing the buttons on the handle: if you have a certain musical foundation, you can also compose directly in visual form: the multi-channel interface allows you to easily complete the composition, and even supports recording (requires an external microphone): Theoretically, you can create, perform, sing, and harmonize songs alone in the Creative Dream. I think that even if audio-related features are taken out separately, they can be sold separately as a great amateur music tool. In any case, you should be more worried about "is it difficult to get started" than "whether its features can achieve your idea." In fact, such a powerful "tool" is impossible without a starting point. At the operational level alone, you have to face six modes, involving different creative aspects. Each mode has N tool usages and corresponding shortcuts to keep in mind, not to mention those areas that involve expertise: If you don't know which F key with five minor keys you are looking for, you can only find them one by one in 240 choices of 12 left hand wheel modes and 20 right hand wheel modes. But then again, even if you don't know which of the five Fs is in a minor, you can create wonderful music by playing casually. Another advantage of the "Creative Dream" model is that it is friendly to novices, even if any tool with similar functions cannot match it. As long as you are willing to invest time and energy, the threshold mentioned above is not a big obstacle. In order to make it easier for ordinary players to get started, MM broke his heart. He not only developed a large number of game templates, art and audio resources to let everyone "enjoy themselves", but also produced many tutorials, from basic operations, art, character design, animation, audio to game content. He took athletes from junior to advanced. To what extent is "working together"? A small window instructional video is embedded in the tutorial, which uses a teaching rhythm acceptable to children and is explained during the presentation. The official also added a 10-second fast forward / rewind button in the video window so players can watch what they missed or didn't understand. You can follow the instructional video and gradually become familiar with the functions and operations. In addition, the government is constantly updating the "Guide" series of teaching videos to teach everyone how to achieve a specific effect. It is as simple as making moss stone and as complicated as making a door connecting two scenes. You can choose. No matter what level you are at, you can always learn something new. In general, the "Creative Dream" mode has complex and powerful features that allow you to realize almost any imagination you can imagine. At the same time, it appears in the most friendly way. Anyone who is willing to give time and spirit can become a creator. For those who want to create but have no way to get started, Dreams is probably the easiest authoring tool to use. It's more than just a "play house" level, it's powerful enough to meet the needs of most creators. The integration of community and instructional design makes people look forward to the ecological growth space of users. After studying these features of Dreams, I fully understand why Sony is willing to give so much patience to this project. The results also proved that Sony's wait is worth it, and the potential of Dreams has not been seen at all. A series of instructional videos that teach everyone how to achieve a specific effect, as simple as making mossstones, as complicated as making a door connecting two scenes, you can choose. No matter what level you are at, you can always learn something new. In general, the "Creative Dream" mode has complex and powerful features that allow you to realize almost any imagination you can imagine. At the same time, it appears in the most friendly way. Anyone who is willing to give time and spirit can become a creator. For those who want to create but have no way to get started, Dreams is probably the easiest authoring tool to use. It's more than just a "play house" level, it's powerful enough to meet the needs of most creators. The integration of community and instructional design makes people look forward to the ecological growth space of users. After studying these features of Dreams, I fully understand why Sony is willing to give so much patience to this project. The results also proved that Sony's wait is worth it, and the potential of Dreams has not been seen at all. A series of instructional videos that teach everyone how to achieve a specific effect, as simple as making mossstones, as complicated as making a door connecting two scenes, you can choose. No matter what level you are at, you can always learn something new. In general, the "Creative Dream" mode has complex and powerful features that allow you to realize almost any imagination you can imagine. At the same time, it appears in the most friendly way. Anyone who is willing to give time and spirit can become a creator. For those who want to create but have no way to get started, Dreams is probably the easiest authoring tool to use, and it's more than just a "play house" level, powerful enough to meet the needs of most creators. The integration of community and instructional design makes people look forward to the ecological growth space of users. After studying these features of Dreams, I fully understand why Sony is willing to give so much patience to this project. The results also proved that Sony's wait is worth it, and the potential of Dreams has not been seen at all.
In the future, MM will also add support for virtual reality and online multiplayer games, which will also give Ben more possibilities. Over time, maybe we can see a large and evolving creative community. However, the development of Dreams still needs to face many visible risks: Can MMs with less than 100 people persist in long-term operation? Can the user's enthusiasm last for a long time? As a job with ESRB rating, how to deal with the creation of users who do not meet the rating? In addition, MM and Sony's ambitions have led to potential risks for this work that go beyond that. An earlier interview revealed that MM is working with Sony to research ways to commercialize user works. If things go well, the great work produced by Dreams will be sold on PlayStation as an independent work. This also means that Dreams will face various copyright risks in the future. Although there are still many issues to be resolved, I am still willing to recommend this work to you. As long as Sony is willing to provide support, the resolution of the above situation should only be a matter of time. In addition, even though Dreams hasn't made any further progress, it is still a very good creative tool. If all the optimistic expectations for Dreams can be realized, how many people will be on the road to creation because of this book? How many excellent works will this book produce in the future? A small idea filled me with anticipation. Maybe no job in 0103010 really surprises you, but don't worry, because the dream has just begun where it started. Search for VGTIME2015 on WeChat, follow us for a long time to download applications through pictures, get more exciting content.
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